Ownic
ownicownic
Rarity
Card Rarity is one of the significant boosters of XP. XP generated from Milestone completion is multiplied based on the Rarity of the card. Below are the multiplying coefficients for each Rarity at OWNIC
EditionRarityCoefficient
Original
icon1000
1
Special
icon750
1.25
Epic
icon500
1.5
Signed
icon250
1.75
OOAK
icon1
2
Wearables
Wearables are digital collectibles that can be attached to cards and boost XP generation accordingly. Wearables include boots, jerseys and accessories (such as cloves or headbands). There are three Wearables classes, each giving a different multiplier XP based on class.
Silver
X 1.05
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Gold
X 1.1
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Platium
X 1.15
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Wearable Sets: Wearables are digital collectibles that can be attached to cards, as a user if you have collected Boots, Short and other collectables it means you have set which helps you to multiply your XP and raise your card value
Traits
Traits are attachable badges to the cards. Some cards some with Traits at OWNIC, Assigned due to a specific skill in which a player excels. However, a Trait also can be purchased and attached or detached to a dNFT, giving collectors an option to maximize XP generation. There is a total of seven Traits at OWNIC. Traits attached to card can multiply the assigned Match Event milestone 5x upon completion. This is how Traits are assigned to Milestones:
iconCapo
iconShowboat
iconFantazista
iconEngine
iconWingman
iconCatenaccio
iconGolden Glove
Milestones Group
Make 2 Shots on Goal Match
Make 4 Shots on Goal Match
Make 6 Shots on Goal Match
Score a Goal Match
Score a Brace Match
Score a Hat-Trick Match
Score A Perfect Hat-Trick (Left Foot, Right Foot, Header) Match
Shot on a Target From a Direct Free Kick Match
Score From Outside of Box Match
Score With a Header Match
Week Foot Goal Match
Complete 6 Link-Up Play Match
Complete 9 Link-Up Play Match
Complete 12 Link-Up Play Match
Complete 4 Head Pass Match
Complete 6 Head Pass Match
Complete 8 Head Pass Match
Progress Badge
Card Progress is a moment when an athlete moves up in Card Type after a successful season. In the case, the athlete’s dNFT card ( both new season and old) recieves a Progress Badge, meaning it acquires an additional XP multiplier. There are three classes of Progress Badge, and they all have a dedicated coefficient, which serves as an XP multiplier.
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